.. _CBounceList Class: ========================== CBounceList Class ========================== .. toctree:: :maxdepth: 1 The structure used for this class is :ref:`CBounceList` +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | **Quick Ref** | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void **CBounceList\:\:Add**\(CGameEffect\* pEffect, long levelDecrement, unsigned long effectId, :ref:`CGameSprite`\* pSprite, int decrementOnly, unsigned long string, int stringOnly, int recoverSpellLevels) | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void **CBounceList\:\:ClearAll**\() | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void **CBounceList\:\:Process**\(:ref:`CGameSprite`\* pSprite) | +-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ ---- --------------- Methods --------------- +----------------------------------------------------------+-----------------------------------------------------------------------------------------+ | **Name** | **Description** | +----------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CBounceList\:\:Add` | | +----------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CBounceList\:\:ClearAll` | | +----------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CBounceList\:\:Process` | | +----------------------------------------------------------+-----------------------------------------------------------------------------------------+ .. _CBounceListAdd: CBounceList\:\:Add ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: void CBounceList::Add( CGameEffect* pEffect, long levelDecrement, unsigned long effectId, CGameSprite* pSprite, int decrementOnly, unsigned long string, int stringOnly, int recoverSpellLevels); **Parameters** * :ref:`CGameEffect`\* *pEffect* - pointer to game effect to add * ``long`` *levelDecrement* - * ``unsigned long`` *effectId* - * :ref:`CGameSprite`\* *pSprite* - pointer to game sprite object * ``int`` *decrementOnly* - * ``unsigned long`` *string* - * ``int`` *stringOnly* - * ``int`` *recoverSpellLevels* - **Remarks** ---- .. _CBounceListClearAll: CBounceList\:\:ClearAll ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: void CBounceList::ClearAll(); **Remarks** ---- .. _CBounceListProcess: CBounceList\:\:Process ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: void CBounceList::Process(CGameSprite* pSprite); **Parameters** * :ref:`CGameSprite`\* *pSprite* - pointer to game sprite object **Remarks**